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Abstract
This research was motivated by the low learning interest of Grade IV students in the Cultural Arts subject at SDN 25 Sabbamparu, characterized by a lack of student involvement and active participation during the learning process. This study aimed to increase students' learning interest through the application of interactive media. This research was a Classroom Action Research (CAR) using the Kemmis and McTaggart model design, which consists of four stages—planning, acting, observing, and reflecting—carried out over two cycles in the second semester of the 2025/2026 academic year. The research subjects were 25 Grade IV students. Data were collected through learning-interest observation sheets, learning-implementation observation sheets, questionnaires, and documentation, then analyzed descriptively using both qualitative and quantitative approaches. The instrument was developed based on four indicators of learning interest, namely feelings of enjoyment, involvement, attraction, and attention. The interactive media applied combined visual, audio, video, and animation elements through educational games, simulations, digital platforms, and instructional videos to stimulate students' active participation. The results showed that the percentage of students' learning interest increased from 52.40% (moderate category) in the pre-cycle to 71.75% (high category) in Cycle I, and reached 85.25% (very high category) in Cycle II. The implementation of learning also increased from 76.67% (good) in Cycle I to 94.58% (very good) in Cycle II. The research was declared successful because it exceeded the predetermined success indicators, namely a minimum learning interest of 75% and a minimum learning implementation of 80%. It can be concluded that the application of interactive media was found to effectively improve the learning interest of Grade IV students in the Cultural Arts subject.
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